Feltip

Christmas · for children aged 2–8

A Christmas Adventure Starring Your Child's Drawings

There's a drawing on your fridge right now that will be gone by January. This Christmas, it goes somewhere it can stay.

Photograph it and Feltip keeps it exactly as they drew it, reads what is in it, and notices when the same dinosaur or the same purple sun comes back in the next one. The three legs, the smile that goes off the edge of the face: that is the whole point of it, so we never redraw a single line.

By Christmas next year there is a record of how their world grew, and a private link Nana can open on her phone without an account, which you can switch off whenever you like.

Then the dinosaur from the fridge can go somewhere. Put it in a short Christmas adventure you play together, with a sibling's drawings beside it if you like: they choose what happens, and the one they finish can go on the wall.

To start you send a photo of a drawing and your child's first name.

We keep their art exactly as they drew it

Cut out, and we never redraw a single line. What we notice is written beside it, never on it.

Start with the one on the fridge

A photo of a drawing is all it takes. Sign in and it is kept exactly as drawn, for as long as you want it.

At least 10 characters.

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Four steps, and the first one is yours

  1. 1

    Photograph it

    Phone photos are fine — crooked, glared, on lined paper.

  2. 2

    We keep it exactly

    Lifted off the paper exactly as drawn, and read: who's in it, what it's made with. Names come from you.

  3. 3

    Add the next one

    If someone looks like the dinosaur from March, we say “likely” and ask you. Their world counts who and where, and replays it in order.

  4. 4

    Bring it to life

    Put their characters in a short adventure you play together, where they choose what happens. And a link for grandparents you can switch off.

Not a story they watch. One they help make.

  • Create

    The hero is something they drew.

  • Choose

    At each turn the story asks them, and the choice is theirs.

  • Imagine

    “Ask what would happen if they could not cross back at all.”

    A question for you to ask out loud.

  • Tell the story

    “Ask your child to say out loud what happens next, in their own words.”

    A question for you to ask out loud.

No scores, no lessons: something to make up together. How to do it with or without us

For you, before you start

  • About half a minute to look at a drawing, about 10 minutes to play a story.
  • Every drawing and finished story is kept in their world, to play again.
  • Their next drawing is a new character.

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